A state, not a city with suburbs
Leonida: GTA 6's Florida-Inspired State, Explained
6 min read · Source: Trailer 1, Trailer 2 and the official GTA 6 postcards

GTA 6 is not set in Vice City. It is set in the state of Leonida, of which Vice City is the largest part — and Rockstar made that distinction unusually explicit by publishing a postcard for each region rather than a single city map.
Six postcards, six places. That is the clearest statement so far about the scale of this thing.
Where the name comes from
Leonida stands in for Florida, and the name is not arbitrary. It points at Juan Ponce de León, the Spanish explorer who led the first European expedition to Florida in 1513 — the same root the real state's name comes from, routed differently.
It is the kind of naming Rockstar has always done: close enough to be legible immediately, far enough to be its own place.
The six confirmed regions
Vice City itself — the Miami analogue, the series' returning setting, and the centre of the state's money and music economies.
The Leonida Keys, where Jason lives and works for Brian Heder. Shot as paradise, written as somewhere people get stuck.
Grassrivers and Ambrosia, the wetland and inland areas that push the map away from the coast entirely.
Port Gellhorn, a coastal town with a very different texture to the city — smaller, working, worn.
Mount Kalaga National Park, which is the single clearest signal that this is a state map. A national park does not fit in a city.

Why the postcards matter
Rockstar could have released a map. Instead it released tourist postcards for six named places, each with its own art direction. That is a deliberate framing: it presents Leonida as somewhere with regions that have identities, rather than a single urban sprawl with different textures bolted on.
It also quietly sets expectations about travel. Six regions with distinct postcards implies distance between them — and distance implies the map is large enough for getting somewhere to be a thing you do.
Florida, but not a parody of it
The Florida material in the trailers is not subtle: alligators indoors, airboats, retirement communities, a social-media culture built entirely out of people filming each other doing something inadvisable. Trailer 1 is largely constructed from that footage.
What is interesting is that it is presented as documentary rather than as a joke told at the state's expense. The security-camera and phone-video framing means the game is showing you Leonida the way Leonida shows itself — which is a sharper piece of satire than a straight parody would have been, and a notably different register to the broad ridicule of San Andreas or Liberty City.
What is still unknown
The actual size of the map. Whether all six regions are available from the start. Whether there are regions Rockstar has not named yet. How the wetlands function — as traversable space, as boundary, or as something in between.
Rockstar has published no map, no scale comparison and no region count beyond the six postcards. Every 'confirmed map size' figure you have seen is someone's estimate, usually derived by measuring a trailer frame against a landmark and extrapolating.
Also unstated: whether the regions are separated by loading, whether there is air travel between them, and whether Vice City itself is the bulk of the playable space or one dense corner of something much larger.
Get the next one first
Weekly GTA 6 secrets, easter eggs and lore. Verified only, and never a story spoiler.